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Week 6 - Everyone Wants To Be My Enemy

  • Herman Chan
  • Oct 20, 2022
  • 2 min read

Updated: Oct 27, 2022

This week, I had a lot more time to focus on this project, and as a result, fleshed out one of the most important aspects about our game - enemies! Most of this week was spent on animating enemies, however, some time was also spent redoing some of the player's animations based on playtesting feedback.


Bigger and Better

According to our playtesting results, players had a hard time approaching enemies due to how restrictive combat felt. One of our solutions to this problem involved us extending the range on all of our attacks, which meant animations had to be updated to match.


(To reduce the length of this post, I won't put in every updated animation, but just a few that turned out better!)

Figure 1. Updated Basic Attack Animation. The range on this attack was doubled.

Figure 2. Updated Aerial Spin Animation. The range on this attack was doubled, in addition to changing the smear to be at an angle. This is to better indicate the upwards momentum associated with the attack, which playtesters claimed wasn't clear.


The Baddies

The bulk of this week's work was spent visually designing the remaining enemies we had outlined earlier in the projects, with progress in animating a handful of them as well.









Figure 3.1, 3.2, 3.3. The Ashen Belcher, Burnt Vine and Hell Skipper respectively (left to right). Currently still images just to ensure designs are finalized, with animations soon to follow.


Figure 4.1, 4.2. The Lost Ember and Satan's Eye respectively (left to right). Both are enemies in the Hell's Ascent area of the map.


Figure 5.1, 5.2. The Wailing Phantom and Hollow Robes respectively (left to right). The former resides in the Ash Falls area of the map, while the latter will be in the Vermillion Summit area.


Figure 6.1. The Black Marble Golem. Probably the most complex enemy in our game to design and animate. You can find them in the Vermillion Summit.


Assets In Progress

Additionally, here are some additional assets that are still being worked on.






Figure 7.1 and 7.2. UI Icons for Flasks and Tinder respectively.


Reflection

Overall, I'm happy with the amount of work put in this week as I'm close to finished with all of the art for the enemies. Looking at next week, which I may have less time:


- Finish enemy animations

- Begin boss animation

- Begin planning for Sound (will probably not record next week, but will need to plan ahead for equipment and space)


That's it for this week!


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