Week 13 - I'm Here
- Herman Chan
- Dec 14, 2022
- 1 min read
As this was the final week, there wasn't much left to do from my department - most of my work this week was focused on implementing particles on all remaining interactions, and help with debugging and packaging the game.
Particles
This week, I created particles for all the remaining interactions I had yet to do - which includes movement particles, attack particles and ability particles for the player, projectile particles for enemies, as well as creating a unique set of particles for the boss.
While there are too many unique particle effects to individually show off each of them, the main philosophy with implementing particles in this game is to provide the player with an abundance of feedback for every interaction within the game - not only as a reward, but also as a way to keep them immersed within the game world.
Adding collision to a majority of particles helps to ground the interactions within the game world, while the flame colors help further sell the main aesthetic of the game.
Figure 1. Player Attack/Ability Particle Demo.
Finishing Up
Other than particles, most of my time was spent helping Jonathan find bugs, in addition to creating a WebGL build for us to upload to itch.io!
On reflection - this project has helped me massively learn and develop my skills in Unity and Game Design. Please play the game when it releases on itch.io!
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