This week, most of my work focused on more level design, tying up loose ends with animations, and starting work on particles.
Level Design
This week, most of my changes centered around Ember's Rise. In addition to improving the geometry like I did with Tower Base, one of the main problems I tackled in this area is the monotony in platforming challenges.
Previously, most of the challenges centered solely around moving platforms, but the new changes have added more variation to those challenges, making them more diverse and distinct from one another.
Animations
Figure 1. Player Death Animation
Particles
Figure 2. Player/Enemy Hit Particles
Reflection
Now that we're on the last stretch, there's not much left to complete - most of the work is in and I mainly just have particles left.
Until next week!
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