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Herman Chan

Week 12 - Breaking Through It All

This week, most of my work focused on more level design, tying up loose ends with animations, and starting work on particles.


Level Design

This week, most of my changes centered around Ember's Rise. In addition to improving the geometry like I did with Tower Base, one of the main problems I tackled in this area is the monotony in platforming challenges.


Previously, most of the challenges centered solely around moving platforms, but the new changes have added more variation to those challenges, making them more diverse and distinct from one another.


Animations

Figure 1. Player Death Animation


Particles

Figure 2. Player/Enemy Hit Particles


Reflection

Now that we're on the last stretch, there's not much left to complete - most of the work is in and I mainly just have particles left.


Until next week!

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