This week was focused around the final touches of implementation, which meant actually building the tower within Unity!
Level Design
This was quite a challenge as the sizes of the sketches and the jumping capabilities of our character were not matching. Thus I had to do a lot of reconstruction of the level sketches.
Overall the reconstruction did work and I was able to recreate the labyrinth feeling in the game.
Reflection
This week was mostly preparing for the upcoming first playable version and I think we are going at a good pace. The game's world is coming along well and I hope this is a sign of things to come.
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